GSR Lie Detector
Two Truths & A Lie Game
Physical Computing • Arduino C • IoT • Sensor Integration
A physical computing project using a GSR (Galvanic Skin Response) sensor to detect emotional responses during a "Two Truths and a Lie" game. The device measures skin conductivity changes caused by sweat gland activity to identify potential lies through emotional spikes.
Testing with Friend
Going Through Modes
First Steps - Count Working
From Concept to Code
Pseudocode planning the game logic, button interactions, and GSR data processing
Hardware Design
Initial sketch for the 3D printed stand and display mounting
Technical Implementation
Early prototype with "Hello World!" - getting the display working
Final device in 3D printed case showing game results
Key Insights
Hardware Components: Seeeduino Expansion Board, GSR sensors, OLED display, 3D printed enclosure
Programming: 300+ lines of Arduino C code handling sensor input, timing, button interactions, and display output
Discovery: GSR sensors detect emotional responses, not lies directly - some truths can be more emotional than lies
Game Mechanics: Users make three statements, device analyzes GSR patterns, includes Magic 8-Ball style responses for fun